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AI Agent Design

AI agent design defines how a model observes a task, chooses actions, uses tools and decides when to stop. It turns a broad goal into an executable control structure with state, permissions and feedback, so autonomous decisions can be inspected and evaluated against the intended outcome.

conceptAgent Architecture

What it is

An agent combines a decision-making component with an environment it can observe and affect. In a language-model agent, prompts and tool descriptions help select actions, while application code executes them and returns observations. Architectures range from a bounded tool loop to a graph with planning, execution and review stages. ReAct illustrates the interleaving of reasoning and environment interaction; other designs separate planning from execution. The defining issue is where decisions are delegated to the model and where deterministic rules control progression. A multi-step workflow does not require every step to be autonomous, and adding more agents is a separate architectural choice.

What the work involves

The practitioner starts with tasks and failure costs, identifies necessary tools and decides which transitions need explicit control. They specify state, completion criteria, error handling and limits on actions or resources. Tool contracts should expose meaningful operations rather than unnecessary implementation detail. A useful design includes a control diagram, permission boundaries and evaluation tasks that exercise recovery as well as success. Simpler deterministic steps can handle known sequences, leaving model decisions for ambiguity that actually benefits from flexible interpretation.

Illustrative example

A maintenance assistant must locate a relevant manual and draft an answer supported by the correct revision. Its design permits searching and reading documents, requires source references in the draft and routes missing evidence to an uncertainty response. It does not need authority to operate equipment. Test tasks deliberately include an obsolete manual and an ambiguous part number so the designer can inspect whether the agent requests clarification or stops before asserting an unsupported procedure.

Limits and common mistakes

A persuasive reasoning trace is not proof of successful work. Agents may repeat tools, drift from the original goal or accept external text as new instructions. Architecture should be judged by observable task behavior, recoverability and resource use. More elaborate loops can reduce predictability without improving outcomes. A strong design exposes enough state for diagnosis and makes consequential permissions enforceable outside the model, rather than relying on a general request to behave responsibly.

Prerequisites

  • Agents work by calling tools iteratively — function calling is the atomic operation that agent architectures compose

  • Agent loops (ReAct, Plan-and-Solve) rely on carefully engineered system prompts, reasoning prompts, and reflection prompts

  • Multi-step agent workflows accumulate context (observations, tool results, thoughts) — context management becomes critical

Related skills

Sources and further reading

Last updated: 2026-10-10